XR AI Spotlight
XR AI Spotlight
XR AI Spotlight gives the stage to funders and makers pushing the boundaries of XR and AI. You will learn what happens when technology and creativity collide, how AI apps and XR tools are built and brought to market, the personal stories and workflows of leaders and creatives pushing the boundaries of what these 2 technologies can offer and the opportunities they unlock.
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XR AI Spotlight

XR AI Spotlight

XR AI Spotlight gives the stage to innovators, technologists and creatives at the intersection between XR and AI. You will learn what happens when technology and creativity collide, how AI apps and XR tools are built and brought to market, the personal stories and workflows of leaders and creatives ...

History Needs More Than a 3D Model
XR AI Spotlight
History Needs More Than a 3D Model

Recent Episodes

Nov. 11, 2026

History Needs More Than a 3D Model

Tam McDonald, founder and CEO of Cradle of English, discusses how XR, 3D scanning and AI can help preserve cultural heritage without reducing history to attractive but empty digital content. Using the 3D reconstruction of the Great Hall at London’s Guildhall as a case study, Tam explains why meaningful preservation requires more than capturing a building. We discuss how to handle controversial figures and difficult histories, why museums and institutions are still lagging, and how European netwo
Nov. 4, 2026

He Put VR on a Cartridge. Here’s Why

VR experiences often stop working as headsets, drivers, and software change. Avinash Changa, founder of We Make VR, is developing IMPRES, a cartridge-based system for preserving and exhibiting immersive works. In this episode, he demonstrates a restored VR experience and explains the technical limits, costs, and institutional support needed to keep these projects accessible beyond their festival run. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT
Oct. 28, 2026

How to Make Game Characters Feel Alive

Wendelin Reich, founder and CEO of Virtual Beings, has spent more than a decade studying how to make digital characters feel alive. In this episode, he explains the basic principles to make an AI character feel real, what the major problems are with traditional behaviour trees and what it took for Forever Pets to climb the Meta Quest store and become the top-rated pet game on Quest. The conversation also explores multiplayer, mixed reality, Android XR, and the future of an experience and IP with
Oct. 21, 2026

Enterprise XR in 2026: What’s Working

Horacio Torrendell, founder and CEO of enterprise XR studio Treeview, joins today to examine where spatial computing stands after a decade of changing hardware, platforms, and expectations. Horacio explains which enterprise applications are gaining traction, how Treeview survived the industry’s ups and (many) downs, his experience with Gaussian Splatting workflows for Quest, and the future of “”Immersive” after HoloLens, Apple Vision Pro’s enterprise position, and why Treeview is doubling down o
Oct. 7, 2026

The Missing Layer for Physical AI

Shadnam Khan, co-founder and CEO of Multiset AI, explains how visual positioning gives physical spaces a coordinate system that phones, headsets, drones, and robots can understand.Shad breaks down: the real trade-off between each capture format and why most maps fail on the capture plan rather than the scanner, why a better-looking map does not localize better, how one walk produces both a splat a human reads and a map a machine localizes against, and where visual positioning genuinely does not
Sept. 23, 2026

The Reality of Building for Vision Pro

Tomas Cupal, creator of Blockworks, joins us to unpack what it takes to move a VR project from Meta Quest to Apple Vision Pro. Tomas explains how Blockworks evolved into a mixed reality sandbox, the technical reality of building in Unity for visionOS, including Apple’s RealityKit rendering pipeline and the limitations developers must work around. Tomas also shares candid lessons on launching into Vision Pro’s small gaming market, finding visibility through creators, and why he has decided to mov