Daniel C. Robbins is a Principal Designer at Adobe, working on both strategy and production across 3D/AR/VR projects with a focus on generative AI. He's also helped craft integrity aspects of Horizon Worlds at Meta, advanced AR/VR projects at HTC and capped a long tenure at Microsoft by helping bring the Microsoft Envisioning Center to life. Daniel regularly mentors and sponsors people from underrepresented groups who are entering the design field and he brings a passion for joy, equity, anti-racism, and justice through the lenses of curiosity, compassion, and contradiction.
Join this episode to learn:
- The current limitations and future opportunities in GenAI
- The approach creatives should have to improve their proficiency with gen AI tools
- The importance and implications of diversity and equity in generative AI
- How AI will enhance and complement XR experiences
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