Ruben Frosali aka Rubenfro is a visual effect artist and director with over 16 years of experience, specializing in volumetric captures, point clouds, and large particle-based dynamic environments. In 2018 he started focusing on immersive content producing real time art installations exhibited around Japan, Taiwan, and New Zealand as well as music videos and commercials featured in festivals and events around Europe and Asia.
Join this episode to learn:
- How his background as a developer made him the skilled technical artist he is today
- The tools and workflows to capture reality
- Why Choosing Unity over Unreal for professional VFX
- How point clouds, Nerfs and Gsplats unlock new creative opportunities
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