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Oskar Stålberg is an established indie Game Developer, and a real authority when it comes to procedural content generation. He has worked on Tom Clancy's The Division and later focused on his own titles like Bad North and Twonscaper, both acclaimed successes by the gaming community. Oskar has also ported #Twonscaper to #MetaQuest and keeps finding new and creative ways to leverage procedural generation for innovative and unconventional game ideas.
Join this episode to learn:
- How he found the balance between art style and gameplay for some of his most successful games
- The role of the wave function collapse #AI algorithm and how he took procedural generation to a new artistic level
- The reason why he has been building in public and how he gathered an audience of over 100K followers on X
- How he reimagined Townscaper for standalone #vr
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Visit: https://www.meshy.ai/?utm=Gabriele
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CONNECT WITH OSKAR
💼 LinkedIn: https://www.linkedin.com/in/oskar-st%C3%A5lberg-a110852a/
🐤Twitter: https://x.com/OskSta
🥽 Play Townscaper in VR: https://www.meta.com/en-gb/experiences/4529223267133070/
💻Play Townscaper on web: https://oskarstalberg.com/Townscaper/
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CONNECT WITH ME
🐤X (Twitter): https://twitter.com/GabRoXR
💼 Linkedin: https://www.linkedin.com/in/gabriele-romagnolixr/
🔗Link-in Bio: https://beacons.ai/gabroxr
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PAST EPISODES
🎙️Show Website: https://www.xraispotlight.com/
🟢Spotify: https://open.spotify.com/show/7HLkRmFFBfmsr7MSFgthXi
🍎Apple Podcast: https://podcasts.apple.com/us/podcast/xr-ai-spotlight/id1718315002