Check out daily original content around XR and AI on LinkedIn

How to Build Co-Located MR Games for Quest

Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/

Steven founded Fantail Games to create Mixed Reality games that deepen our connection with the real world, the physical environment and our friends/family. He has worked on 40+ games with clients including Disney, Universal, EA and Hasbro working across many roles including coding, design, producing and even sales. He recently released Game Night a multiplayer #mixedreality experience with no UI and where your body is the controller. Steven is a true believer in co located mixed reality and in this episode we discover:
- Why it took him so long to realize his dream of creating a co-located MR experience
- What was needed to create an MR game anybody could pick up and play in their Livingroom
- What was his biggest mistake and how playtesting come to the rescue
- What co-located MR has to offer beyond Games

***
OUR SPONSOR
Meshy empowers XR content creators to bring their visions to life with a toolkit for creating 3D models in seconds.
Visit https://www.meshy.ai/ and use the code “XRAI20” to get a 20% discount on your subscription.

***
CONNECT WITH STEVEN
💼 Linkedin: https://www.linkedin.com/in/steven-linton-b6755b44
🔗 Website: https://www.meta.com/experiences/app/8603854472983065

***
CONNECT WITH ME
🐤X (Twitter): https://twitter.com/GabRoXR
💼 Linkedin: https://www.linkedin.com/in/gabriele-romagnolixr/
🔗Link-in Bio: https://beacons.ai/gabroxr

***
PAST EPISODES
🎙️Show Website: https://www.xraispotlight.com/
🟢Spotify: https://open.spotify.com/show/7HLkRmFFBfmsr7MSFgthXi
🍎Apple Podcast: https://podcasts.apple.com/us/podcast/xr-ai-spotlight/id1718315002