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Olli Huttunen is an entrepreneur, video editor, 3D specialist, software developer and a real authority when it comes to Gaussian Splatting. I got to know Olli thanks to his Youtube channel, a priceless resource for anybody who wants to dive into this new 3D paradigm and today we take a deep dive into the world of Gaussian splatting:
- Olli explains why PostShot is his favorite tool and how to make the most out of it
- He shares best practices to minimize file sizes
- He tells us about a Blender add-on he has developed to create virtual camera arrays and why turning a mesh into a splat is not as dumb as it sounds
- And how the capabilities of the same camera array tool can be pushed even further to create synthetic 4DGS

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CONNECT WITH OLLIE
💼 Linkedin: https://www.linkedin.com/in/olli-huttunen-337aa628/
🔗 Youtube: https://www.youtube.com/@OlliHuttunen78

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CONNECT WITH ME
🐤X (Twitter): https://twitter.com/GabRoXR
💼 Linkedin: https://www.linkedin.com/in/gabriele-romagnolixr/
🔗Link-in Bio: https://beacons.ai/gabroxr

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PAST EPISODES
🎙️Show Website: https://www.xraispotlight.com/
🟢Spotify: https://open.spotify.com/show/7HLkRmFFBfmsr7MSFgthXi
🍎Apple Podcast: https://podcasts.apple.com/us/podcast/xr-ai-spotlight/id1718315002