Interview with Michael Rubloff In this episode, we delve into the world of neural radiance fields (NeRFs) with Michael Rubloff. We discover how NeRFs are revolutionizing 3D technology, the differences from traditional photogrammetry, and their pote…
Interview with Tejas Kulkarni Tejas Kulkarni is the CEO of Common Sense Machine (a.k.a. CSM). He provides an in-depth look at the current state and future potential of AI in the creation of entire 3D worlds. From the challenges of using AI to creat…
In this Episode Join us as Marcus Edgar Hormes, a leader in design innovation, discusses how artificial intelligence has reshaped the landscape of design sprints. From augmenting ideation to reshaping team dynamics, Marcus shares his experiences wi…
In this Episode Ruben Frosali, also known as RubenFro, is a visual effects artist known for his pioneering work with volumetric capture and point clouds. Ruben delves into his artistic journey, from explaining his deep passion for point clouds and …
In this Episode In this episode of XR and AI Spotlight, we're joined by Daniel Robbins, Principal Designer at Adobe. He shares how AI assists in both ideation and production, expands artistic vision, and aids in crafting diverse and culturally repr…
In this Episode Today, we’re joined by Ethan Hu, the CEO Meshy, a company at the forefront of 3D generative AI. In this episode, Ethan delves into the intricacies of creating 3D models with AI, discussing the challenges and breakthroughs in t…
In this Episode In this interview, Rohil takes us through the journey of creating Nimo’s AR glasses, a groundbreaking device designed to revolutionize personal productivity. We explore the challenges of building a hardware company, the evolut…
In this Interview: We dive into the world of SuperNfty, and learn how his passion for 3D design meets the realms of VR and NFTs. Sander, the creative force behind SuperNfty, shares his journey from academic VR research to becoming a trailblazer in …
In this Episode In this episode of XR and AI Spotlight, we talk with Keiichi Matsuda, director of Liquid City, about his insights into the future of XR and AI. Keiichi discusses the innovative (and sometimes dystopian) elements of emerging technolo…
In this interview: Alexandre Coulombe offers his perspective on the ongoing Unity vs. Unreal debate in XR development. His insights shed light on achieving high visual fidelity, the evolution of MetaHuman in Unreal Engine, and the transformative r…