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Gen AI Episodes

May 8, 2024

The EU AI Act: What it Means for Deep Tech Founders

Alexandra Magaard is a storyteller, strategist, policy wonk and the former Head of Tech Policy at iconomy in Berlin, a capacity builder organization for the European tech ecosystem. She advised multiple startups and scaleups ...

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April 16, 2024

The Truth of Using Gen AI for Game Development

Jussi Kemppainen, has over 24 years of experience as game designer, director, 3D and VFX artist and has embarked on a journey to create a full game with the help of AI: Echos of Somewhere, now available as a demo …

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March 27, 2024

Building Virtual Worlds with Generative AI

Adam B. Levine is an asymmetrical thinker, drawn by disruptive technologies starting with blockchain and more recently venturing into AI. He is Chief innovation Officer at Blockade Labs a gen Ai tool that allows anybody to cr...

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March 6, 2024

The future of 3D GEN AI: From Assets to World-building

Tejas Kulkarni holds a PhD in Computer Science and Artificial Intelligence at MIT. He has worked on large AI systems at Google deep Mind and he is now CEO of Common Sense Machine, An AI platform that turns images, video …

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Feb. 14, 2024

The Power of AI for Brands: Strategies, Engagement, and Growth

As Sr. director of innovation at Media Monks Funs Jacobs focuses on helping companies navigate this shift in brand building. Media Monk has been named the AI Agency of the Year by Adweek, for demonstrating “exceptional talen...

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Feb. 7, 2024

Using AI as a Designer: Challenges and Best Practices for Teams

Markus Edgar Hormes is the Co-Founder of WorkPlayExperience, a German service innovation consultancy helping organizations of all sizes to tackle complex business problems. He is a co-author of the top-selling book, “This is ...

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Jan. 31, 2024

A Future with XR and AI: from Dystopia to Reality

Keiichi Matsuda is Director of Liquid City a design practice on the bleeding edge of XR, working with the world's top technology companies to define concepts of the future. He is a designer and film-maker exploring the collis...

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Jan. 25, 2024

Equity, Trust and Magic: Navigating Tradeoffs in GenAI

Daniel C. Robbins is a Principal Designer at Adobe, working on both strategy and production across 3D/AR/VR projects with a focus on generative AI. He's also helped craft integrity aspects of Horizon Worlds at Meta, advanced ...

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Jan. 11, 2024

Navigating 3D Gen AI: Present Realities, Future Opportunities

🔔 Subscribe to Meshy using the code "XRAI20" to get 20% off 😉 Ethan Hu holds a PhD in Computer graphics and AI from MIT, is a serial founder in Silicon Valley and CEO at Meshy. This AI-powered tool allows …

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